Independent game studio

Good games.Bad company.

We are the studio behind Villains Inc. A kingdom of heroes. Four terrible employees. Your next very good bad idea.

The Forgotten Compass crow. It holds a brass compass in its beak.
Our debut game

The kingdom has a hero problem. You are the solution.

A deck-building roguelike that puts you on the wrong side of a very good kingdom. Sign the contract, pick your villain, and work your way up the Shining Road. Act I is free. Nothing to install.

Choose your villain.Four villains. Four different decks.
Three cards. Ten goblins.The Goblin King. A prepared combat demonstration.
Meet Mortimer.The Black Market, between fights.
The people problem

Meet your new colleagues.

Four villains. Four ways to dismantle a kingdom. One deeply questionable employer. Come on in.

Mordessa Vale, the necromancer
The Necromancer

Mordessa Vale

Raise the dead. Put your minions on the front line.

Count Noctis, the vampire
The Vampire

Count Noctis

Steal life. Make every hit work in your favor.

Malgrath, the demon
The Demon

Malgrath

Make deals. Collect the Debt when it hurts most.

Grubnak, the goblin king
The Goblin King

Grubnak

Bring a horde. Make up in numbers what you lack in manners.

From the world of Villains Inc., the first game from Forgotten Compass Games.Find your people. Follow the game. ↗
Meet the crow

It found a compass someone forgot. Now it wants to know where it points.

Forgotten Compass Games is a technology and games studio. We build original worlds, their systems, and the tools that bring them to life. We make games with the same curiosity as the crow.

Inside Forgotten Compass ↗
The studio behind the company

Small team. Strange ideas. Good games.

Villains Inc. is our first public game. It is where our studio starts. It is not where our imagination stops.

The Forgotten Compass Games logo. A gray crow on a mossy stone holds a brass compass in its beak.
01 / World

A point of view.

A kingdom where the heroes are the problem. Characters who have something to say. Games with their own identity.

02 / System

Built to be played.

Decks, decisions, and consequences. The kind of systems that make you want to try one more run.

03 / Studio

More to come.

Villains Inc. gets the spotlight today. The next Forgotten Compass game joins it when it is ready.

Good games. Bad company.

Our first game. Your next hostile takeover.

Play Villains Inc. ↗